<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Glyphbound Devlog - itch.io</title><link>https://mumushy.itch.io/glyphbound</link><description>An ASCII roguelike + deckbuilder. Seven floors. One dragon. Twelve didn&#039;t return.</description><item><guid>https://mumushy.itch.io/glyphbound/devlog/1498214/b2-update</guid><title>B2-update</title><link>https://mumushy.itch.io/glyphbound/devlog/1498214/b2-update</link><pubDate>Fri, 24 Apr 2026 10:14:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>職業玩法、點擊移動、還有一堆雜七雜八的 Class feel, click to move, and a bunch of other stuff English This update rebuilds the core loop. The three classes shared the same combat rhy...</p>]]></description></item><item><guid>https://mumushy.itch.io/glyphbound/devlog/1497373/daily-challenge-mode-starter-relics-mobile-performance-and-audio</guid><title>Daily Challenge Mode, Starter Relics, Mobile Performance, and Audio</title><link>https://mumushy.itch.io/glyphbound/devlog/1497373/daily-challenge-mode-starter-relics-mobile-performance-and-audio</link><pubDate>Thu, 23 Apr 2026 10:58:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Daily Challenge Mode, Starter Relics, Mobile Performance, and Audio 每日挑戰、起始聖物、手機效能改善與音效更新 English A big iteration day for GLYPHBOUND. This update adds a prope...</p>]]></description></item><item><guid>https://mumushy.itch.io/glyphbound/devlog/1496435/b1-the-first-descent</guid><title>B1 · The first descent</title><link>https://mumushy.itch.io/glyphbound/devlog/1496435/b1-the-first-descent</link><pubDate>Wed, 22 Apr 2026 10:57:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODM2NTcyLnBuZw==/400x224%23c/ZiowaF.png"/><p>Seven days since the kingdom went dark. The first roguelike I fell for was Cogmind. The first deckbuilder was Slay the Spire. For three years I&#039;ve been turning the same question over — what happens...</p>]]></description></item></channel></rss>